" I enjoyed making the video and am quite surprised at how well it was accepted by people. I received emails from many people asking if they could show it to small groups and giving me praise for doing a good job. I am not letting it get to my head and taking it for more than what it is but it does let me a few things; the main one being that I am on to something. I intentionally made something that people would like.
Though the sketches were simple, they were good enough to illustrate the scene well enough with likable and very easily identifiable characters; for whatever reason they just seem to work. Before I made it, I asked myself what I wanted from the viewer to be--I wanted them to be intrigued and entertained. I feel as though both of those goals were accomplished. Intrigue from the development of the drawings, entertainment from the overall production. I enjoyed the story and it was something most people can appreciate because of its simple but strong lesson, also something that worked for the better. The music, though cheesey, was there and something for the viewer to listen to. I wanted it to set the mood, sort of a contrast to the playful children's story aspect of it.
I did like the music (sort of) but my selection of it was rushed and I think it's really cheesey. It got the job done, but for the future I'd like to focus more on the audio aspect. Maybe on my next video I'll do it on a musician to help force me into it. Certain aesthetics I didn't like or particular drawings were rushed but I was not going for anything spectacular really. In fact, the only reason I made this video (which was done from scratch to finish in 7 hours) is because I was not able to go to a concert I wanted so instead I went to the library one night and did it all in one sitting. I must add to the weakness section that I hate the text at the end--the video was made quickly, but not crappily(if that's a word) and I feel like the text is really corny
Final assessment and application:
I have been thinking a lot and I think I am going to drop the 3d aspect of the project. I know...game changer. BUT, I have my reasons for doing this. I am finding myself interested how we perceive and utilize space. My original idea (before wanting to do 3d) had to do with the use of multiple projectors, like 3 or 4, but I think I may revert back to that idea on a smaller scale, maybe just 2, but do something like project them into a corner just to get people off normal axis and their senses heightened.
Ultimately, I have become much more focused on the idea of how to tell a story and customize one's experience more than I have just the techniques of 3d and though I do still firmly believe in the effectiveness of using 3 dimensional elements I want to do something with quality and not spread myself too thin by attempting to make my video turn 3d and lose it all...if that makes sense. For once I am making a decision like this not out of fear of failure but in the comfort of knowing that I have thought it through and can still make something cool with techniques I already know. I am exploring deeper into the essentials and I love it. I plan on making 1 or 2 more small videos like 'The Mousetrap' and seeing where my final video ends up after that. It's a lot of work but work I am looking forward to so that makes it all the better."
The email ended up kind of long again but the main point that is a change in my head, which I have been leaning towards for a little while now, is I am not going to be focusing on 3D for my senior project. Yes, I will still be using it but it will no longer be the main thing. A change of concept is nice for me. I'm not feeling as suffocated as I did before, anxious about learning how to effectively communicate 3D images without hurting people's heads.
Maybe I should paste drawings all over the walls that guide your eyes to one single point that states bluntly, "Made you look." Hahah. It would emphasize my ideas on perception, how artists have a power that comes with great responsibility :) to alter perception and make people see what the artist wants them to.
“All that you do will inevitably be flavored with uncertainty—uncertainty about what you have to say, about whether the materials are right, about whether the piece should be long or short, indeed about whether you’ll ever be satisfied with anything you make. Photographer Jerry Uelsmann once gave a slide lecture in which he showed every single image he had created in the span of one year, some hundred-odd pieces—all but about ten of which he judged insufficient and destroyed without ever exhibiting.” (page 19)